First open

Who are you doing this for?

Their names and ages. That’s the whole setup.

This asks for about forty seconds a day. If it ever asks for more, delete it.

Setup

Add a child

Age is what changes the suggestions. A four-year-old and a fourteen-year-old need close to opposite things from you. You can set pronouns later on their page, and nothing else is different by gender.

Monday evening

One thing each


For Mira, 4

Five minutes, their rules

Something to open with

Phone down

Five minutes, their rules

5:00

Nothing will buzz. Calls still come through.

Say it

For the moment you’re in

Nothing to memorize. Borrow a line when yours won’t come. If a child has told you something frightening, the last card on this screen is the one to read.

Noticed

What did you see?


Your children

Mira, 4

Ages 3 to 5

Let them lead

What they wanted and what happened. Nothing is counted and nothing is added up, so a day they ate almost nothing looks the same here as any other.

One note

Today

One a day, matched to the ages you added. Nothing accumulates and there is nothing to finish.

The nine screens

Tap one to jump the phone to it.

    What the research supports

    Back and forth, not input

    Harvard’s Center on the Developing Child calls it serve and return. Your child reaches out, you answer, and that exchange is what builds the architecture. The answering is the active part, which is why every suggestion here ends with you waiting instead of talking.

    The phone is what you’re competing with

    Research on technoference links a parent’s interrupted attention to more acting out, more anxiety and weaker executive function. In a UK survey of over 2,000 students, 32% said they feel unimportant when a parent gets distracted by a phone. Only 10% of parents thought their phone use bothered their kids at all.

    Five minutes, child-led

    Parent-Child Interaction Therapy puts five minutes a day of play the child leads at the center of its first phase, with the parent praising, reflecting, imitating and describing, and not questioning or correcting. It is the best-evidenced small piece of parenting time there is.

    Ratio, not intensity

    Gottman’s 5:1 — five positive exchanges for every corrective one — is why this counts small moments rather than scheduling big ones. A hug counts and a noticed effort counts. A planned day out is one thing that happened in a month.

    Repair is the skill

    Secure attachment doesn’t come from never losing it. Dan Siegel’s four S’s — safe, seen, soothed, secure — put getting back together after a fight at the center of it. So a bad night is treated here as an ordinary one with something to say afterward.

    Getting people to keep using it is the real problem

    In a large trial of a digital parenting program, 97% of caregivers finished the first module and 8% finished all twelve. Across smartphone interventions generally, completion runs as low as 0.5%. Any feature that assumes a parent will work through a curriculum is a feature nobody will use.

    Built for a tired person holding a phone

    One screen, two fields

    Every extra onboarding screen costs 10 to 20% of the people who started. Flows over five screens finish below 60%, and three or fewer finish above 80%. So setup is a name and an age. Pronouns moved to the child’s own page, where somebody who cares can find them.

    Nothing is truncated

    Cards used to cut the text off at ninety characters with an ellipsis, so you couldn’t tell what you were agreeing to before you tapped. Each suggestion now has a line written to fit.

    Everything you can tap is at least 44 pixels

    Apple, Google and Microsoft all converge on 44, and WCAG 2.2 asks for 24 at minimum. Error rates run up to 75% higher on small targets for people with motor impairments, and nobody taps well one-handed with a baby on the other arm.

    The reasoning is folded away

    Parenting apps get abandoned for being “text heavy” with advice that is “overly general.” So the research sits behind a “why this works” tap on the moment screen and behind this button on the page, instead of in front of a parent who has ninety seconds.

    Fewer decisions per screen

    “Not with me today” used to sit under every card every day, which added a daily choice to solve a problem most days don’t have. It lives on the child’s page now.

    Icons, not only words

    The tab bar had four words and nothing to recognize. Reading every label is work, and this is an app people open while doing something else.

    What it deliberately doesn’t do

    × Streaks and badges

    A broken streak on a parenting app says you failed your child. Guilt gets apps deleted, and the parents having the worst month are the ones it lands on.

    × A content library

    Articles, courses and modules are what most parenting apps fill up with, and they are what people stop opening. One card a day, or nothing.

    × Child accounts or monitoring

    No child signs in and no child is tracked. That keeps children’s data out of this entirely, and it keeps COPPA off the critical path. The 2025 rules tightened consent, retention and vendor liability, and collecting nothing is the cheapest way to comply.

    × A second parent

    Nothing here assumes there is another adult in the house to take the other kids, cover bedtime, or stay up instead of you. Where a suggestion would normally need one, it says what to do when there isn’t one.

    × An AI chat companion

    Sending a description of your child to a model is the riskiest thing this could do. It also swaps the thing that works, which is you talking to your child, for you talking to a phone.

    × A fixed daily reminder

    Seven at night is bath time in some houses and bedtime in others. The prompt comes once, inside a window you set, and it doesn’t come again.

    If you build it, build this first

    Version one

    Screens 2, 3, 4 and 6 — add your children, one card each per day, the moment itself, and the eight lines. All the content ships inside the app, so there is no server, no account and no login. Two or three weeks for one developer.

    Version two

    Noticed, and the child’s page. That is where people coming back comes from, and it is the first part worth asking anyone to pay for.

    The honest part

    Parenting apps mostly fail, and not on the product. Two things decide this one: whether the daily card is good enough that a parent screenshots it, and whether the app really can be closed in forty seconds. Both are worth testing with twenty parents before anybody writes a second screen.

    Where this came from

    • Serve and return — Center on the Developing Child, Harvard
    • Technoference and parent–child relationships — ZERO TO THREE
    • A third of kids feel unimportant when parents are on their phones
    • Parent-Child Interaction Therapy and the PRIDE skills
    • Getting the ratios right — Greater Good, UC Berkeley
    • Dan Siegel’s four S’s of secure attachment
    • Engagement and drop-off in a digital parenting app — cluster randomized trial
    • Barriers to parents’ engagement with a childhood health app — PLOS Digital Health
    • WCAG 2.2 target size
    • Developmental Relationships Framework — Search Institute
    Built for Koli Shema — kolishema.org. Source on GitHub.